Let’s say I create a quad and by using a linearSpread and a transform node I create a single object composed of many quads (please see the attached patch). How could I use the generated object as if it was a primitive object (like the quad itself). Is that possible? I tried to do this using subpatches, but I could not figure out how to connect the inputs and outputs to make this work.
I’m pretty new to VVVV, so please forgive me if this has been answered before. I could not find an answer here at the forum.
color spiral.v4p (5.7 kB)