Just wondering if there are any guides around for how to dynamically create 3d geometry with dx11 nodes. Things along the lines of extruding along a curve or assembling a mesh from an array of points.
I’m only just getting familiar with the new dx11 stuff, so I’m still getting my head around the workflow. Had a look through the girlpowers, but didn’t see anything specifically relevant, although I might have missed it.
Thanks in advance.