Creating geometry with dx11 nodes

Hi all,

Just wondering if there are any guides around for how to dynamically create 3d geometry with dx11 nodes. Things along the lines of extruding along a curve or assembling a mesh from an array of points.

I’m only just getting familiar with the new dx11 stuff, so I’m still getting my head around the workflow. Had a look through the girlpowers, but didn’t see anything specifically relevant, although I might have missed it.

Thanks in advance.


here is at least little something:

Thanks Joreg, I did miss it. Should be enough to get me started. :)