I’ve quite a silly question I guess, however I’d really like some assistance.
I’ve been using Vvvv for about a year or so now, and I am very slowly getting to grips with it. However most of what I’m doing is with simple geometries and colors. Quads with simple coloring… Nothing amazing.
The sort of things I want to be making are abstract fluid such as the image below.
I’m not asking how to make this particular thing, but what sort of things should I be looking at, or does anyone have similar patches they could share so I could explore and see what’s going on.
At the moment I’ve no idea where to move from the level I’m at, to something a little more advanced like in the image.
I would love to go to node, but unfortunately that’s not possible and the workshops are sold out anywho.
I’m not really in need of a simple answer, nor anyone to do it for me. I’m more in need of a direction in which I should be looking at, which will surely help me more than stumbling around in the dark on my own, which is where I’m currently at :(
I’m currently working through Of Effects and Shaders. I’m not that experienced with text coding and I don’t know if I can really delve in to both at the same time. Would it be worth continuing with Of Effects and Shaders and then looking in to HLSL or vise versa?