- I wanted to load scenes into mixer patch with create node.
- Mixer already has two nodes with id-s for loading.
- Create node loads new node onto mixer patch, overlapping the old one.
- Is there a way to restore/crate connections other than overwriting node?
- Is node disposed, should I use DeleteNode node?
- There is small hang while loading scene patch, is there some way to load it in background or something?
- Maybe hang is due to renderer creation inside scene patch. I do this because I render to texture, than blend everything together.