so I read tonfilms excellent article on 3d mathematics, but I still can’t figure this one out:
I am dropping an ODE Box onto an ODE Plane. The Body (ODE) node tells me two vectors, the position of the box and its velocity (positional, not angular). I would like to convert these two vectors into a matrix transformation that points from the center of the box towards the direction it is heading. I want to feed this transformation into an Intersect (3D) node, to visualize where the box will (approximately) hit the plane.
I really can’t wrap my mind around it, and the problem is too abstract for me to solve by wild patching. I’ve attached the patch; could you give me a hint on what to do?
ode_test.zip (4.5 kB)