I’m trying to create some dds textures like volumeMaps or cubeMaps…To achieve that i’m using the nvidia nvDXT tool but the process fail each time i try to create some cubeMaps…there’s is a Photoshop plugin within it but doesn’t work for me under CS2 (should be easier that way!)…so i’m using the executable…writing this:
nvdxt -cubeMap -file filename.tga-output filename.dds
But maybe i have to prepare the original texture in a specific way or specify options in the command process…My knowledge into texturing isn’t that deep…if anyone knows…would be nice…
i had troubles creating dds when the image dimension exceeded 2048x2048 althought nvidia should support 4kx4k textures.
and if the file wasn’t quadratic.
and in photoshop either backgroundlayer + alphachannel or layer with transparency w/o extra alphachannel
and im very happy with it. i tried that nvidia tools first but i found them rather buggy. this plugin works great for me…
the cool thing is that it uses the normal layers for the mipmaps, volume slices and cube map faces.
I’ve been using ATIs CubeMapGen which is available for free and works great (though I’m still hoping on a way to create such surfaces from within vvvv in realtime).