Hi there,
I’m trying to create some dds textures like volumeMaps or cubeMaps…To achieve that i’m using the nvidia nvDXT tool but the process fail each time i try to create some cubeMaps…there’s is a Photoshop plugin within it but doesn’t work for me under CS2 (should be easier that way!)…so i’m using the executable…writing this:
nvdxt -cubeMap -file filename.tga-output filename.dds
But maybe i have to prepare the original texture in a specific way or specify options in the command process…My knowledge into texturing isn’t that deep…if anyone knows…would be nice…
Thanx…