Hello again everybody.
vvvv keeps crashing, I don’t know what I am doing wrong :
I have a main.v4p
there are subpatches in there, mainly filestream(vlc) that reads random video in spreads from different directory.
They all have different effects (particles applied on video, transform, video effects etc)
In the main patch, there are switches that jumps from different subpatches to subpatches.
the outputs are 3 renderers(DX11). (3 monitors projections)
after switching to 3 different subpatches, vvvv crashes.
Is there a way to flush memory etc?
I attached a info(DX11) to the switch selector IO node to clean the cache, I have Evaluate pins available everywhere. and still, it crashes.
Thank you for your help…