Crash when trying to write r16g16b16a16 texture

hi all,

It felt very intuitive to render my scene and directly plug it into the writer.
After some gamma crashes I realized that I had to convert to 32bit textures first. (or just for jpg? I did not try other formats) For newcomers, this could be a trap. It would be nice if would just throw an error.

writerBug.vl (10.5 KB)

BTW how do I directly convert from r16g16b16a16 to r8g8b8a8 ?

thanks

yes, we have an issue for that, just no time to fix it yet: https://github.com/vvvv/VL.Stride/issues/358

you can convert with the ChangeFormat node.

1 Like

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.