I just spend all my money to buy a new superfast laptop to improve my vvvv work. It’s a Dell Inspiron XPS with an Nvidea GeForce 6800 Ultra.
I have a huge problem with my little lowrider on my new laptop. When I run the patch in fullscreen mode the mesh isn’t displayed right anymore and appears corrupted. This only happens when I switch to fullscreen mode!
When I cancel the fullscreen mode the mesh is still messed up. When I set the depth buffer of the dx9 renderer to 0 and then back to 1 the mesh is fine again.
I tried to change the depth buffer while I’m in fullscreen mode but this had no effect. In fullscreenmode it just doesn’t work right. It works fine on my other machine with an ATI Radeon 9600.
Since the mesh looks fine with my GeForce 6800 until I switch to fullscreen mode I hope that it migh just be a setting with my card but so far I couldn’t figure out why. What happens in the fullscreen mode?
Another thing with my GeForce, which is more of a minor problem is that everytime I return from fullscreen back to a normal render window the render window cannot be moved anymore and it has lost its regular windows frame.
I then need to close the window and reopen it and it is fine again.
That the mesh isn’t displayed right is a huge problem since I need to run the patch from the computer with the new GeForce in 10 days for my diploma presentation and I’m really worried about that.
Please guys, any solutuions?
Thanks a bunch
Jannis
corrupted_mesh.rar (134.5 kB)