Convert spread of geometries in spread of textures (dx11)

ahoj guys! cannos solve this: I have a spread of geometry coming from the “Mesh – Point” and I want to make a list of texture out of it

In the patch here I’m just using the ALPHA of it, but I’d like to have a general solution for this problem

this is what I have till now, hitting the “Switch” toggle you can see what I whant:

patch.rar (10.5 kB)

Have a simple color pass lying around- maybe it helps