I’m developing a clipping ears triangulation plugin for vvvv in collaboration with sunep. It’s supposed to take contour output and generate meshes. The basic algorithm seems to work (more or less), but the plugin implementation does not yet handle generating multiple submeshes.
I have not developed vvvv plugins before, and I couldn’t find suitable documentation about spreads and bins for use with multiple submeshes.
I also have trouble figuring out how to separate the contour input into multiple vertex lists based on bins. Where is the canonical example on how to do this?