I have a question concerning compute shaders:
I want to output two textures from a compute shader. One to feed into the shader again with a framedelay and another one to render as the final output. Is it possible to output two textures from a compute shader in vvvv anyway (like in Unity for example) or do I need to add them to a TextureArray? And if so how do I add textures to a TextureArray in vvvv’s HLSL?
And a completely other question: How can I slow down a compute shader in vvvv? For example call it only every fifth frame?
Thanks a lot for your help!