@mburk: Your new SuperPhysical 2.0 leaves me simply speechless. Just WOW!!!
I tried to marry it with DOF&SSAO contribution from @Anthokio, which I love for its simplicity,
only needing depth and projection transform.
Sorry if I mix things up a bit here, but I guess DOF (and maybe SSAO as well if one want to make things uberphysical) could be very useful in conjunction with SuperPhysical, and something like this might be part of "The New vvvv Standard Shader" as well. Or be somewhere around, who knows.
Now I had to find out that Anthokio´s shaders don´t behave as I know them in latest Alpha (35.15).
Here I added both shaders into your help patch as post effects to show the problem.
(file needs to be unpacked to \packs\SuperPhysical\nodes\modules and will leave you with two .tfx in the totally wrong place.. just delete everything afterwards..)
Maybe this is just something about scaling in depth channel and can be resolved easily?
I would really love to pull a focus on super physical objects..
SuperPhysical help_DOF_SSAO.zip (11.1 KB)
edit: Looks like I had weird settings on those shaders, after building it again from scratch it worked.