Colortracking detect mask area size


I create a black and white mask from a kinect depth image. Now I would like to detect the overlay of this mask with an alpha texture. (would be the finest solution)

How can I do this?

First I thought to do some color tracking, but it may be that there is no free frame support for x64?

The only way I can think of would be to check whether the color white is present at certain points…

well pipet dx11 your friend…
you can do more advanced stuff but that would take you to some advanced shader codding…

actualy i already did it. in the end i reinstal my windows and all is gray now. Thanks for yor replies.