Hello vvvvers!
I am starting to get into shaders in DX11 and am still trying to figure it all out.
At the moment I am stuck trying to receive an input with a spread of colors to use it inside a basic shader.
The idea is to be able to individually color vertexes or triangles from a kinect pointcloud mesh based on the input color spread.
Could anyone shed some light on this please, or point me in the right direction?
Thanks!