Hi everyone!
I’m trying to figure out how to access the collisions in the stride engine.
For example, say I have two spheres with dynamic colliders and I want to play a sound when they collide.
I know that in stride game studio you can access them with c# scripts
var trigger = Entity.Get();
foreach (var collision in trigger.Collisions)
{
//do something with the collision
}
How would I do this in vl?