hello…
for an tracked pong game installation on this friday !! i need some urgent help.
i patched a little pong game with help of ode. now ode dont give any collision events i have to patch them for myself.
the problem i now the collision between the ball and the paddles. my paddles can have any size, any position and any rotation. now how can i detect a collision between two areas? in this case its a circle and a rotated quad…
the intersect nodes just work for an area and a point…
any ideas?