Collada skeleton animation problem

hey everyone!

i wanted to integrate a collada file including a simple animation (see zip file).
but there seems to be a transformation problem…

i also found an old topic about collada bones:
loading the sample project from there gives the same problems of wrong transformations for the bones. so i suppose that it is a bug?!

does anyone have an idea? or is there a fundamental problem in my project? (270.1 kB)

ok i found the solution… so obvious :)
the collada mesh has a skinning transform output pin.

thanks anyway