Collada camera imported, freaks out at specific look angle

Hello,
i am having a little trouble with a collada camera animation imported to v4.
The camera is just orbiting an object. The trouble rises when the
camera angle changes from 269,999…° to -89,999…°.
I am exporting from cinema 4D, these numbers are taken from there.
It is simply happening when crossing the X-Axis in the negative part while looking at XYZ 0,0,0 for example.
At this point the camera makes a turn around its own axis and comes back to look at the object again.
My workaround is avoiding 270° to -90° in the animation by placing the start and end just slightly below
and above these angles but i wonder what i am missing here to make it work without that fiddling.
What ist that all about?
Please see attached patch and collada file.

camera _dae.zip (9.7 kB)

did not look at the patch, but it surely sounds like gimbal lock to me which could be overcome by the use of quaternion rotations.