I have a set of 9 meshes from a .dae file, it is meant to be used for a mapping project.
All the objects have the same origin index, in this way when I load them in vvvv they are properly positioned in relation to each other.
My problem is that if I try to change the transformation matrix of just one object (I am using a spread of 9 transformations with a cons(Transform) node) for fine tweaking, the trasformation is referenced to the origin which is outside the object while it would be better to have a transformation with origin to the geometry of the single object.
If I change the origin to each object’s geometry in Blender, then the objects don t preserve the distance in relation to each other.
Another problem that I am facing is that altough I can easily apply a transformation to each single object, I cannot understand how to set the proper spread of transformation for the vertices.
Since they are all cubes (6 faces, 24 vertices) I d need to apply the first transformation to the first 24 vertices, the second transformation to the second set of 24 vertices, etc.