Circular spread movement

Hi,

in my patch I have points revolving around the centre. I would like to make it so that each point goes at a different speed to it’s neighbours. It’s simple I’m sure, but this hangover isn’t helping anything.

circlespread_movement.v4p (7.7 kB)

Give every particle a different speed, means you have to make a spread of the LFO speed.

Now, if you just did that, for example your patch, with 24 slices on the circular spread, and make your LFO with 24 different times, you end up with 24 x 24 = 576 slices.

So give the LFO a randomspread of 24 slices, and set the circular spread to spreadcount = 1. If you now bang the reset pin of the LFO, you will notice that they all start at the same centre, so, to prevent that, we also going the spread the phase pin of the LFO. A simple Linearspread can solve that.

Hope you understand this, it is the power of Spreads!! :)

circlespread_movement-2.v4p (10.2 kB)

Thank you very much West.

Your explanation is spot on. I did actually do the 576 slice mistake at first, swapping the two nodes around a voila!

The power of spreads is awesome!

krash