guest
1
Continuing the discussion from Chromakey DX11:
The file named *.tfx, rather then *.fx. Why?
Файл *.tfx, а не *.fx. Почему?
If change the extension, then program don’t care its does not see. Why?
Если изменить расширение, то программа всё равно его не видит. Почему?
Chromakey DX11.v4p (18.6 KB)
Patch is made on sample. Does not work. That not so? Beside someone works?
Патч сделан по образцу. Не работает. Что не так? У кого-то работает?
https://m.facebook.com/groups/vvvv.question
motzi
2
are you on DX11 or DX9 now? your patch only uses DX9 nodes but says DX11 in the headline :)
these are 2 different rendering pipelines and this has an effect on how the .fx/.tfx file are treated…
DiMiX
3
you can try with Keying (DX11.TextureFX)Chromakey DX11 for guest.v4p (26.0 KB)
1 Like
DiMiX
8
in case you want to use DX11 pipeline you need to install DX11 pack
guest
9
solved
Chromakey DX9.v4p (19.2 KB)
guest
10
Some recommendations for VideoTexture? Any ideas?
skeleton-chroma-key.zip (531.5 KB)
skeleton-chroma-key.v4p (27.7 KB)
guest
11
decision for VideoTexture
skeleton-chroma-key.v4p (35.3 KB)
skeleton-chroma-key.zip (490.7 KB)
guest
12
A8R8G8B8 > Format
ChangeFormat (EX9.Texture)
< Force to add an alpha channel.
skeleton-chroma-key.v4p (54.0 KB)
1 Like
guest
13
1 Like
system
Closed
14
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