Im looking for a fast way to check if meshes would work with VVVV using Assimp.
Is it correct to assume that if a model is correctly imported and displayed in Open 3D Model Viewer ( its based on assimp ) that it should work with VVVV?
Im asking because im having Problems that might just be related to Bone Count & parent Child transform stuff. Its displayed correct in open3dmod but not in VVVV with assimp.
Is Assimp in VVVV on an older .net version? Is there an older Version of Open3DMod that might just work exactly like Assimp in VVVV to be able to quickly check if a mesh and its transforms are working correctly?
All Skinning nodes seem to have a limit of 60Bones, would more bones work?
Bone names and Id are very often “null” …
Best working formats are obj & fbx in my experience…