Hey Guys,
had this idea the other day and thought id simply drop by and ask if anything similar has ever been done in VVVV. before i start digging deeper…
Is it possible to let an Object ( Character, Camera ) to follow the surface of a complex closed Volume mesh. (not a plane )
It should be by sampling surrounding Normal directions and calculating a mean angle, but this sounds like it could be hard to sample and result in bad performance.
http://answers.unity3d.com/questions/545844/make-player-character-stick-to-the-level-mesh-and.html
This image from the unity forum explains the question quite well: