Changing a node category reveals all optional pins

Hey hey,

This is 5.3-176 speaking.

Let’s say you have a node with some optional pins in your Definitions. This node is living in your application patch with its optional pins disabled.

If you refactor stuff and move this process node in a new category, when recompiling the patch, its optional pins will be revealed.

See the following capture :

Repro steps :

  • Open the attached patch
  • Go to Definitions, cut the MyProcessNode node and put in the MoveMeHere category
  • Go back to Application, the node is red
  • Press F4, it’s there again but with the Input 2 optional pin enabled

OptionalPinsAutomagicallyEnabled.vl (6.3 KB)


Good find thanks! Will be fixed in upcoming preview.