Is there a quick way to convert Cartesian to XY? Is “XY” the proper nomenclature for the coordinate system I’m referring to?
I’m on Beta64 using face tracking data from the Kinect2 Face node to position a Pinch Texture Filter. Pinch has a pin called CenterXY, and at the moment I’m using what seems to be an excessively complicated conversion system :P
Bonus question! The Kinnect2 node doesn’t initialize for me until I hit F1 to open a help patch, then it’s fine. What’s happening here and what can I do to fix :P
there isn’t a direct way but in general you’d use a MapRange node for such conversions. ie. mapping the range the facepoints are given in, into the range the pinch centerXY expects it. both are cartesian coordinates, since both are about X and Y, they are only in different spaces/mappings.
(btw, i like where you are taking this. keep it up!)