Well… Assimp will “pretend” it not sending NIL if it has opened a functioning mesh before trying to open a mesh that does not work. - it sort of freezes and wont work after failing to open a not working mesh untill I restart VVVV.
tty: Does this error suggest a Scaling error? ( mesh is huge in scale )
00:02:50 ERR : Exception caused by node during update :/73/0/37/90/44
00:02:50 ERR : SlimDX.Direct3D11.Direct3D11Exception in SlimDX: E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)
Stacktrace:
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Buffer.Build(Device device, DataStream data, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at SlimDX.Direct3D11.Buffer..ctor(Device device, DataStream data, BufferDescription description)
at VVVV.DX11.Nodes.Assimp.AssimpMeshNode.Update(IPluginIO pin, DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node)
00:02:50 - : Stack Trace
00:02:50 - : at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Buffer.Build(Device device, DataStream data, Int32 sizeInBytes, ResourceUsage usage, BindFlags bindFlags, CpuAccessFlags accessFlags, ResourceOptionFlags optionFlags, Int32 structureByteStride)
at SlimDX.Direct3D11.Buffer..ctor(Device device, DataStream data, BufferDescription description)
at VVVV.DX11.Nodes.Assimp.AssimpMeshNode.Update(IPluginIO pin, DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node)