I m discovering actually OpenToonZ from gibli studio.
It s a vectorial animation software. One of the powerfull features of opentoonZ is the Plastic Tool.
It enables :
- to create a mesh from an image ( you draw your form and then ask to build the mesh)
- put some handle points on it
- deform the mesh from the animation of handles points
- add flex and rigid region to control the reactions of the mesh
Here is a sample of animation capabilities: https://vimeo.com/297541781
So mainly, i would like to arrive to do such a thing in VVVV.
Has anyone any idea how i can achieve this type of deformation of mesh in VVVV for real time manipulations ?
Here is also a second link to a tutorial with the plastic tool handles used in Star mode, not in inverse kinectic approach:
Thank you for your suggestions !
Hey karistouf, iirc d.o.p.e allows you to put handles on a mesh and deform it : https://vvvv.org/contribution/d.o.p.e.
Might not do everything you’re asking for but could be a starting point !
EDIT: yes its fine ! thank you !
One question for me is now to understand how i can output from an image in black and white an .obj or mesh
any idea ?
Yea, you have to do that in 3d package, otherwise it’s a bit of pain in the ass
any utility around or link to a mesh calculator from image ?
Illustrator > vectorize > bounding curve save as ai 3 > import 3ds max > uv map > export as obj
hI Antokhio, i m freeware, no illustrator…
Any way to arrive to do it with VVVV ; something like renderer> on/off pixel reading > point generating with coordonates ? or a DX11 mesh editor / drawing utility ?
or any free tool ? i tried archipelis.com but i cant arrive to inject them properly in the sample of the h.o.p.e package
Hey you can try vl open cv contour and this:
I will upload you my obj exporter in the morning
ah yes, that would be really great !!! thank you anthokio :)
i think you need latest dx build with it, there was something with assimp vux had to fix to make it show model
OBJExporter.zip (37.1 KB)
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