Bullet Physics (Beginner)

One Sentence: Whats happening in your workshop?
You learn how to have fun with a 3D physics simulation in vvvv.

What 3 tags describe your workshop?
Physics, 3D, destruction

In which of the three categories does your workshop fall: beginner, intermediate, advanced
Beginner
(as of now, might change if we can managed to update bullet until node)

How long will your workshop be?
(Standard formats are 3h or 2x 3h, but other formats may be possible)
3h

Who is the target audience of your workshop?
Anyone interested in animation, develop games or wants to simulate physical behaviour for educational purposes.

What knowledge do you presume your participants have?
Basic vvvv knowledge, knowing what spreads are.

What will attendees of your workshop learn?
This workshop will help you with the first steps, simulating physical behaviour to animate things based on real world principles. Let’s talk gravity, air density and friction. We want to kick some balls and crash some cars. We learn how to setup a physics worlds, create objects, find collisions and finally draw all of this in a tidy manner. If there is still time left, we will have a look at soft bodies and cloth simulation.

What technical requirements does your workshop have (apart from internet and a projector)?
e.g. special hardware, software, graphiccards, materials, dancers/performers
Nothing special. Any participant needs decent laptop with a dedicated graphicsccard.

Who would be the two hosts?
Chris (u7angel) & Thomas (tgd)

How would the hosts qualify for the topic? (Describe and add links to portfolio website, github, vimeo,… accounts)
Chris does vvvv patching since 2004, codes in c# and HLSL and runs the studio wirmachenbunt. Apart from that, he teaches vvvv at the Muthesius Academy of Arts Kiel since 2006. He messed a lot with cars, simulated with Bullet Physics.

http://wirmachenbunt.de/work
Thomas does vvvv patching since 2010, codes in c# and HLSL and works at wirmachenbunt. Apart from that, he made the Box2D playground and likes to mess with real cars.

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I’m in. Is this going to be in DX11?

hey matka,

you can render physics simulated stuff with dx9 and dx11, doesnt really matter. we can use dx11, if you like.

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Yes ! I want this

yeah it’s gonna be dx11 and seems like there will be brand new stuff available for the festival workshop :)

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