I’m playing a bit with the bullet nodes. My goal is basic:
using a multiparts object (ie: a fractured object) as rigidbodies
Display the objects in the scene
activate the rigidbody
the objects starts falling then break apart after colliding the ground
I’ve managed to achieve this by importing all parts of my objects individually. The parts are colliding as they should.(it’s easy to do with 4 parts but with 99 parts it may be tedious to patch)
But the goal of VVVV is spreading isn’t it, then it might be possible to import a multiparts object.
It works. But the collision shape of the parts is wrong, as you can see in the attached patch.
It’s like if each parts get the collision shape of every other parts.
Result, after activation the object explode instead of falling then break on the floor.