Bullet 3d Heightfield Terrain Collision

Can VVVV’s implementation of Bullet 3d handle terrain collision like the OpenFrameworks based setup in the link below? It would be super awesome.

https://www.youtube.com/watch?v=ngJ6ISfXG3I

Woot, found this:

bulletphysics-tutorial-and-samples

Which looks like it contains examples of exactly what I want to do.