i seem to be getting strange results when using Line (EX9.Geometry) in renderers with viewport transforms. The line just seems totally out whack.
Anybody else getting this?
Does anyone else think Line Ex9.Geometry is perhaps in the wrong category?
yeah always been like that doesn’t respect render states, z depth, fog, I think it should be in DX9…
Try using Woei’s line shaders in the bazar!
you might also want to try the line module which is included in the release
line module will be compatible with Line (EX9.Geometry) an can replace it for beta>23