Bug with 1D texture tooltips

Small bug that confused me.
The 1D texture tooltip (at least as it comes from DynamicTexture1D) does not appear to be working.

Making an identical size texture using DynamicTexture2D does work.

DynamicTexture1D Bug.vl (14.7 KB)

Culprit seems to be the internally used ImageScaler. I guess in case of a 1D texture it should do the sampling with a float and not a float2 (see Sample (DirectX HLSL Texture Object) - Win32 apps | Microsoft Learn). However this is rather deep in the Stride pipeline, so not quite sure how to proceed, the whole scaling part would need to be duplicated and adapted I guess.