Hi,
I have the following scenario:
FileTexture -> Queue -> Quad -> Renderer
And then some extra logic to perform pushes and pops to create a FIFO behaviour. The whole patch is attached here.
When I push some textures into the queue, I start getting white frames in the Queue. The white frames don’t get inserted in the beginning of the Queue instead of the texture. The texture is still inserted and the white frame is also inserted somewhere in the middle of the queue. But it is not random, since it always behaves in the same way, although I still didn’t figure it out.
I’d like to understand if this is specific to my system but this bug always happens no matter what I do. I added a TTY Renderer and I got the following error:
- : can’t draw whole geometry at once, for example you have spreaded a texture / renderstate / texturestate… switching to slicewise rendering.
I have attached here the patch which demos the bug. If someone could test it and let me know the results…
Thanks!
Nuno
queue_bug.v4p (11.9 kB)