I just noticed a couple of problems in Buffer (Spreads) with _BinSize _ >1:
-
when first opening the patch (unless you hit the reset) the spreads size is equal to Frame Count
(doesn’t care of BinSize ) -
When incrementing Frame Count the spread size increment only by one, again not caring of BinSize
(but when decrementing it works good)
BufferChange.v4p (15.3 kB)