Here are a few questions concerning Boygrouping :
I read in Boygrouping
You can also start a client with an additional rootpath like:
vvvv /client serverip d:\vvvv
now all relative paths in patches will be relative to that given path on clients.
Another option would be using the full network path when selecting a texture - this way you can keep all your textures on one computer.
that will be something like this ? :
E:\program files\vvvv_33beta13.1\vvvv131.exe /client 192.168.0.1 C:\source
So vvvv will look into folder source in C:for images footage
therefore choosing a shared folder will be a good option ?
Is there a possibility to start a patch in “server-mode” by just double-clicking it and not having to start vvvv via vvvv.exe before?
If vvvv is started with a commandline (which is true when started via doubleclicking a patch) it won’t interpret the Args.txt. We like to use .bat files for the case where we want to start different patches or the same patch with different commandline options. you know how to use such?
You can use a hack in the registry to solve the problem: somewhere in the registry the behaviour for doubleclicking a .v4p file is defined. it is now set to something like: “vvvv.exe /o %1” (where %1 is the patchname)
you could redefine this to something like “vvvv.exe /o %1 /server” which would always open your patches with vvvv in servermode when doubleclicking them. Alternatively you could define another shortcut for being used when right-clicking a patch.
Where in the register i could make that by right clicking a patch it start in server mode ?
It is important to discuss three different special cases:
- Both nodes exist on the client. Here no data is transmitted. The nodes on the client have connected locally (on the clients) and data is transferred internally. So you will get smooth animations as usual.
the nodes are suposed to exist on the clients but how do i know that it is actually using them instead of sending unnecesary data ,
i see a little latency sometimes .
Doing the >= node + and node in the fullscreen on separated renderers works for opening in fullscreen diferent clients but first i get 3 or 4 renderers in each client docked so i close the not wanted ones on each client and then do the fullscreen , is this the way is got to be or there is a quicker way o do it without getting the docking renderers ?
I get a gdi renderer as well that it,s not in the server patch at all ?
Will it be posible to make boygroup work as a multiplexer from a live video source, if so how to ? may be getting the same video caputure in all of them …
I use a conceptronic 8 port switch 100M ,is it good for boygrouping ? do you recomend any switch in particular for that purpose ?