as soon as i try to collide any objects (box/circle) with the box2d edgechain the physics calculation seems to stop as soon as the first objects hits the chain.
is this a bug?
kinda urgent, would love to use edgegain in project…
using polygons now. something is working, but i still ain’t get something here.
i’m reading data out of a svg file and parse them into the box2d polygon. they display correctly, but it seems that only one segment of one polygon gets calculated. see patch attached.