is there a way to recalculate all those 24x3 coordinates i get out of the vertex buffer, so that i have just to place the 8x3 edge points of the box?
cheers
is there a way to recalculate all those 24x3 coordinates i get out of the vertex buffer, so that i have just to place the 8x3 edge points of the box?
cheers
not shure whats your goal, can you provide a patch or something?
see kalle.Modules.EX9.Geometry for
*ArbitraryPoint (EX9.Geometry).v4p
*ArbitraryPoint (EX9.Geometry Vector).v4p
that should help you
thx for the link, i found what i was looking for :)
MeshEditor Sample
greets