Besides the update problem when connecting connecting Text(EX9.Geometry) directly with BoundingBox(EX9.Geometry Mesh) i posted earlier, I found another strangeness with BoundingBox.
If you feed BoundingBox with a Mesh through an IOBox or a switch it is constantly eating memory. If you disconnect again this stops, but the memory “stays lost”
(see attached little patch)
This also might be the reason why bounding box seems to be pretty performance hungry !?
boundingbox_memory.v4p (4.3 kB)