Boolean operations for meshes

Are there any plans to implement boolean operations for meshes at some point? Or is it already possible and I simply missed that? Back then I thought that was pretty much the point of switching to Geometry3Sharp for the meshes, and it would be cool to have that functionality in VL.Stride!

to clarify: in VL.Stride we’re using a few of the methods provided by Geometry3Sharp to generate primitives but nothing more.

We haven’t wrapped anything for convenience in that regards but it is of course always possible for everyone to use any function of the NuGet as demonstrated in this workshop recording.