I think this question is for you.
I’m trying to render to a texture and then apply Blur. Is it somehow possible (maybe) to prevent the ‘leak’ of the background color of the Renderer from the first pass into the next one where Blur is happening? I’ve attached the patch.
I thought that it’s maybe related to the blending options?
Would you please explain a bit about Alpha Blending of the Blend (EX9.RenderState Advanced) ?
What does it do exactly?
And why is it turned off by default in the TextureFX modules like Blur (EX9.Texture Filter), Glow (EX9.Texture Filter) and the likes?
Blur_And_Alpha.v4p (7.3 kB)