Blue screen of death troubles and other topics

with one renderer saved in fullscreen mode on the second monitor

hhhm, i would prefer set the renderer fuullscreen via it’s fullscreen pin.

and i remember a Commandline Parameter, which isn’t listed here: ddy i think.
sadly you have to search the Change Log. i think it came ~ beta 15.

beta14.9

new commandline switch: /dda X (where X is the device ID of the device a renderer will go fullscreen on startup) only needed if having troubles going fullscreen on any device other than the primary (which would be 0)

hi frank
thanks for erode and noise shaders. they work very fine !
merci merci merci…
i m cleaning the work where lies the bug.
inspected every used module / subpatch with deep attention.

the only thing that could be a pb is that textures are loarded in slicewise and not all at once.
but i have the impression it is not a problem.

searching for reasons, and cleaning, i didn t find what you find in subcampagn with xml marker. how did you find this hidden not deleted node ?

i have also another 2 real question:
*using fx shaders, am i obliged to pass by a renderer or is there a node that may convert its output directly to go inside a asvideo ?
*i didnt get anything on udp port 517 is there any module showing how to get back TTY output to be written in a text log ?

voilà! take care

i didnt get anything on udp port 517 is there any module showing how to get back TTY output to be written in a text log ?

Port 514, not 517.

i posted some modules to SysLog (VVVV)

monsieur Kalle, I will became a capitalist to buy this Beer company, in order to assume those millions beers i owe you !
merci ;-)