so i am trying to work with dx11 all the time but everything gives me results which i dont quite understand
on top left is base image, on right image that i am bluring and then adding with blend dx11 texture fx to base, which can be seen on bottom
no blending:
blending alpha 0.5
blending alpha 1
i was trying to change texture format of temp target renderers to exclude alpha channels but that totally breaks everything, as if temptarget got mixed up with blur, i dont understand anything past that point because behavior is not consistent at all when i am changing texture type
can anybody help me get constant results? i want to use alpha of the objects while having that nice outer glow effect (and posiibility to select which things should have glows)