the alpha channel aswell as the color channels have only 8 bit, that means 256 steps. if you devide that by 100 (thats what the alpha basically does, it multiplys the color with its value), there are only 3 steps left for every color channel, that means you have 27 colors. only idea i have, is to try to convert your video source with an extra renderer into a 64bit HD texture format and store that into the queue…
Right – bit depth is essentially the issue. I was looking at the Renderer inspektor to see if I could try what you reccomend, but I’m not sure how. I see “Windowed Backbuffer Format”, which lets me select some lower bit depths, but nothing higher.
If there’s any way of working with the frames/textures at a greater depth, that would be a solution. (At least, up to some max N)
It would also work if there was a way of scripting the blending. So if N was a power of two I could blend halves of the queue recursively. Is there any way to do this?