I’m experimenting with a real time light painting / trails patch. In order to get as smooth a trail as possible, I’m thinking it’d be nice to stream the light mask layer at 120fps, despite the patch ultimately running at 60. (My camera is capable of both.) In theory, I’m thinking it should be possible to run a patch at 120fps, then blend every second frame into the previous one and use that as a 60fps stream. I’m not really sure how to do this in VVVV though, and for some reason VVVV is locked to 60fps despite vsync being disabled and both background and foreground being set to 120 fps in MainLoop. I don’t remember this always being the case but I’m not sure how to fix it.
Any thoughts on how I could achieve something anything like this?