Bizarre behavior of BezierPatch (DX11.Geometry 3d)

Hello people! This looks weird, I was expecting the surface to respect the position of the ControlPoints, but it have a weird aspectRatio shape… eventually when the points are really far, it do it

BezierPatchProblem.v4p (42.6 KB)

I believe the BezierPatch node has a grid size of 1x1 internally. You can add the output from GridSpread to check this in Renderer.

BezierPatchProblem_2.v4p (44.3 KB)

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