i attach a small module to keep the value of a spread of binary bangs… (i think it is more like a visualisation purpose instead of a programming purpose…)
now my question is, is there a way to have this function without the initialization bug (all on 1 at beginning) or can this problem be solved more elegant?
well… cool that you repatched that thing. looks very more advanced, but i need to report a bug in the patch (i think).
after i switch the “hold all simultaneous bangs” to 1 and the patch behaves correctly then, the bangs get inaccurate after i switched back to 0.
(i.e. i have toggles 4, 5, 6, and 9 true and the BinaryHold makes the 4 be the latest bang, but if i hit the 8 toggle the BinaryHold remains on 4. That is not correct.)
still usable for my approach, thanks!
uhm… and what does that “relative help path” mean? is there some modality i should know when patching the help? It was a good idea to change the helpfile directory guys.