i attach a small module to keep the value of a spread of binary bangs… (i think it is more like a visualisation purpose instead of a programming purpose…)
now my question is, is there a way to have this function without the initialization bug (all on 1 at beginning) or can this problem be solved more elegant?
BinaryHold (Animation).v4p (4.9 kB)
help file for quick cognition of what i did this for (:
you may need the “Tog (Animation)” module.
put both files into \modules\bbb\
BinaryHold (Animation) help.v4p (4.2 kB)
if repatched your module because it worked somehow very indirect and was too complicated for me ;)
so here is another approach:
BinaryHold (Animation).v4p (6.9 kB)
you can try out the new feature with this help file:
BinaryHold (Animation) help(2).v4p (5.4 kB)
what about relative paths in the helpfile ? :-)
well… cool that you repatched that thing. looks very more advanced, but i need to report a bug in the patch (i think).
after i switch the “hold all simultaneous bangs” to 1 and the patch behaves correctly then, the bangs get inaccurate after i switched back to 0.
(i.e. i have toggles 4, 5, 6, and 9 true and the BinaryHold makes the 4 be the latest bang, but if i hit the 8 toggle the BinaryHold remains on 4. That is not correct.)
still usable for my approach, thanks!
uhm… and what does that “relative help path” mean? is there some modality i should know when patching the help? It was a good idea to change the helpfile directory guys.