I decided to replace the Text(EX9geometry) by Text(EX9 Metrics) to allow spreaded strings, and guess what : imposible to obtain a good result!!! Because if i decide not to set the binsize of the line node i’ll see them everywhere…if i do so then i see text quads masking lines…too bad :[
hej des,
you can save a lot of performance if you just code the the curve into a vertexshader. did a similar project link where line was causing troubles (calculate on the gpu: 300 lines with 50 segments each - no perf problem). have to dig up that .fx