we’ve got pretty complex system for vjing and beta22 introduced pretty weird behavior with it ::
- topmost patches at some point cannot be saved anymore (despite ‘save’ signal is catched by vvvv - underlying patches are saved normally, but not the most complex top ones); some patches lose half of internal links when opened.
i didn’t manage yet to find out specific conditions leading to that, but rollback to beta21 solves this.
regarding filestream2 (vvvvery long awaited) - it works in simpler patches, but hangs 4v in more complex ones. it’s not resolution problem as mentioned here already (all the footage is pal 720x576), but we do use lots of getslice texture nodes, which i guess might be the reason.
hope that this can be tracked and solved soon, cause we do need boygroup fix implemented in b22…