I’d like to to split up a patch between my cores. I have up to 3000 values which need to be transmitted at the same time. SharedMemory, UDP can’t handle those large packages. Also tried OSC via UDP.
In every instance this data spread gets additional transformations which depend on the ones before.
So I can’t just create a new spread.
Is there any good way to broadcast 3000 values?
(Solution at the moment would be to have eight similar instances, which each calculate another section of the final image. So I only need to share textures between instances and combine them to an image in a final instance. But having eight similar patches running will be extremly annoying to maintain).